Tuesday, 3 November 2009

Facelift and General Update

Hi folks!

Well it's been busy as expected, but things have been progressing steadily.

First, and most noticeably, I have given my blog the long-needed overhaul. The layout is much the same as before simply because I see no reason to change it, but I've updated the theme to reflect the nature of my hobby a little more. Long-term readers will have noticed my drift away from 40k into the more general realm of sci-fi wargames, and now 40k occupies a small amount of my time. I felt that my blog should reflect that. I have chosen more of a Babylon 5-ish theme, since it currently dominates my gaming efforts.

Which leads nicely on to the main chunk of the update. After a long time of planning, buying, building and painting, I am now ready to launch my Babylon 5 A Call To Arms campaign. 5 players (including myself) have so far opted to take part, and that will likely still be the number when we make our opening moves at the end of the month.

The campaign will be fought in Sector 950, during the Earth year 2261. At this point in time, both the Shadow War and the Earth Civil War are in full swing, and almost the entire galaxy is in turmoil. Sector 950 is in a relatively quiet area of space, and is home to two settled planets, a trade station, a mining colony and a scientific outpost. With many untapped resources in the sector several governments have dispatched fleets to take control of the system to exploit them, in an attempt to give themselves the upper hand in their war efforts.


The way it works is simple. Every campaign turn, each player will nominate one of the system's 10 targets to attack. If it is unoccupied and nobody else decides to contest it, the target is theirs. If another player owns it or decides to contest an attack against a neutral target, then a battle is fought and the winner takes the target. This process continues until there is a clear winner (either taking the whole system or enough of it that we agree their competitors have little hope of winning).
Each player starts out with a sizeable campaign fleet, chosen from one of the many available factions. As the campaign goes on, ships will be lost, surviving vessels will gain upgrades and experience, and resources generated from the targets can be used to buy reinforcements and carry out repairs.

We will be playing a couple of campaign turns at the end of each month, the number depending on how much fighting goes on during these turns. I will be providing reports from the frontlines here afterwards. I hope you all enjoy them. :)

And finally, to give a taste of the action...

3 comments:

Mik said...

You've inspired me to dig out my old B5 Wars box and poke around a bit...

Ian said...

Hi Mik, thanks for stopping by. I'm glad my post has inspired you to rake out your old minis again. :)

martha said...

Took me time to read all the comments, but I enjoyed the article. Very helpful article! Makes total sense. It's always nice when you can not only be informed, but also entertained! I'm sure you had fun writing this article.

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